Base damage: 50–12525–125
Bonus armor damage ratio: 250%220%
ARAM Mayhem Patch 26.22 augment changelog: new additions, balance changes, and value adjustments at a glance.
Base damage: 50–12525–125
Bonus armor damage ratio: 250%220%
Base damage: 75–20075–140
Hive travel time: 0.75 s1.1 s
Cooldown: 75 sec50 sec
Before: -
After: Cooldown 75 s → 50 s; no longer damages minions.
Before: -
After: Mark VFX become visible only to the owner, rather than all players.
Base healing: 50–20075–300
Healing bonus health ratio: 10%12%
Base shield per pulled target: 50–200100–300
Shield bonus armor ratio: 50%70%
Shield bonus MR ratio: 50%70%
Health per stack: 2030
Before: Levels 1 / 7 / 11: 1 / 2 / 3 armor and MR per ability hit
After: Levels 1 / 11: 2 / 3 armor and MR per ability hit
Before: (15 + 5% bonus attack speed + 0.15% total ability haste)% missing health
After: 17% missing health
Stacks per Juggernauting level: 107
Flat armor penetration scalar: 3520
Flat magic penetration scalar: 2515
Percent armor penetration scalar: 0.250.15
Percent magic penetration scalar: 0.150.09
ARAM Mayhem Patch 26.21 augment changelog: new additions, balance changes, and value adjustments at a glance.
Replace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage.
Every third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect.
Gain 35% Critical Strike Damage and 25% bonus Attack Damage. 75% of your Attack Speed is converted into Critical Strike Damage.
Shielding an ally grants Move Speed and Ghost decaying over 1.5 seconds.
Damaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana.
Taking damage that would reduce your Health below 50% releases a shockwave which damages and Knocks Back nearby enemies and restores health to all allied champions in a large area around you.
After casting an ability, your next Attack bounces to the nearest enemy QUEST: Bounce Attacks onto enemy Champions REWARD: Gain +30 Attack Damage and an extra bounce per Quest Level
After casting an Ability, your next Attack deals (varies in game) bonus physical damage to nearby enemies.
Gain 200–450% of the Mana you spend as a Shield for 1.5 seconds.
Attacks fired close to your max Attack Range deal bonus physical damage On-Hit.
Casting the designated ability grants 300–750 bonus Health and Slows nearby enemies for the duration of the designated ability Getting a takedown permanently increases this effect.
Gain 50 Ultimate Ability Haste.
Attack Damage is converted into Attack Speed. Attacks deal bonus magic damage On-Hit.
Mana from your items is converted into Ability Power. Increase your total Ability Power by 15%.
Bonus Health is converted into Lethality. Gain 10–25 Lethality.
Replace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies.
Your the designated ability deals increased damage and knocks you backward.
After casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed.
Replace a Summoner Spell with A Dance with Death. A Dance with Death: Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE.
Your first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown.
Casting the designated ability grants you Attack Speed for a duration.
Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects.
Enemy champions damaged by the designated ability are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of the designated ability.
Gain (varies in game) Ability Power.
Attacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt.
When a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown.
Takedowns create explosions of Fruit. Fruit restores Health and Mana.
the designated ability can Critically Strike. Gain 25% Critical Strike Chance.
Every 20 seconds, your next Attack deals bonus physical damage and restores Health On-Hit. Casting an Ability reduces this effect's cooldown.
Gain Attack Speed and Lifesteal based on your missing Health.
Gain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death
Gain Attack Speed, Armor, and Magic Resist for each nearby enemy champion.
Healing or Shielding an allied champion with the designated ability casts that spell again on 2 other nearby allied champions.
Stormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold.
Healing or Shielding allied champions gathers Butterflies. After collecting 7 Butterflies, damaging an enemy champion fires all of them to deal Magic damage.
ARAM Mayhem Patch 26.20 augment changelog: new additions, balance changes, and value adjustments at a glance.
Mana damage ratio: 4.5%7%
Before: -
After: No longer drains mana. Ranged champions use 80% of the 7% damage ratio.
Slow resistance: 40%50%
Before: Splits on the first unit hit.
After: Splits at the end of the missile path or on recast.
Slow Amount: 30%40%
Base area damage: 50–100100–200
Attached base damage (3-second total): 75–22590–270
Attached damage bonus AD ratio: 60%75%
Attached damage AP ratio: 36%45%
Cooldown: 35 sec30 sec
Base damage: 30–10050–150
Damage bonus health ratio: 10%15%
Base shield per target: 35–15050–200
Before: Checks damage after mitigation.
After: Checks damage before mitigation.
Cooldown: 15 sec5 sec
This page tracks 45+ Augments across Prismatic, Gold and Silver tiers, with current data links to help you choose which new options fit your champion.
Immediately: Gain a Bami's Cinder. QUEST: Possess Sunfire Aegis and Hollow Radiance. REWARD: These Items combine into Void Immolation.
Gain 100% Attack Speed. Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions.
Gain 60 Ability Haste, plus 3 Ability Haste per takedown.
Gain 25% Adaptive Force. Nearby allied minions are greatly empowered.
Gain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball.
Using your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste.
Gain Droppybara as a Summoner Spell. After a delay, call down a capybara that deals 25% max Health true damage.
Every 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch.
Your Missing Pings will launch a missile at the pinged location that damages enemies and heals allies.
Gain Bounce of the Poro King! Bounce of the Poro King: Transform into the Poro King, bouncing repeatedly, dealing physical damage and Knocking Back nearby enemies.
Healing or Shielding allies blesses them, causing their damage to fill you with devotion. When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies.
Gain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger.
Forge a pact with The Little Devil himself. He drains your life over time but rewards by applying bonus true damage against champions and creating healing remnants for you to acquire.
Your Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown.
Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.
Immobilizing an enemy champion grants 30 max Health. If taken as your second Augment, starts with 300 Health.
Get 1750 Gold. No questions asked.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
When you die, launch a train towards your killer, dealing ? physical damage to enemies it hits. The train does not stop.
Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.
Basic attacks and ability hits against enemies inflicts them with a Burn that drops a pool of Chili Oil nearby. Chili Oil restores Health and Burns enemies. Chili Oil effects become stronger for each Burn you apply.
You gather Poros over time. Damaging an enemy fires all Poros at them, each dealing max Health true damage. If you have 5 Poros, they will Knock Back once.
Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed.
Your Critical Strikes apply On-Hit effects an additional time. Gain 25% Crit chance.
Autocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage.
Replace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing.
On ability damage, fire 1 plus (varies in game) missiles that deal (varies in game) magic damage each. Gain 25% Critical Strike Chance.
Periodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow.
Gain (varies in game) Critical Strike Chance and (varies in game) Attack Speed.
On-Hit deal (varies in game) magic damage, this damage can Critically Strike.
Gain percent cooldown reduction and convert all of your Attack Speed into Ability Haste.
Gain increased Movement Speed towards enemies at low Health.
Start with new ARAM Mayhem Augments that match how your champion already wins fights. Poke champions can test repeatable spell or missile effects, carries can test attack, crit, and economy payoffs, and tanks can test durability or scaling effects that keep them in combat longer.
After learning the effects here, compare the same picks on the ARAM Mayhem Augment tier list and check champion-specific build data before committing to a full build.
| Rarity | Main role | Best for |
|---|---|---|
| Prismatic | High-ceiling identity picks | Champions that can reshape the whole build around one effect. |
| Gold | Reliable power spikes | Most games where you need damage, economy, or scaling. |
| Silver | Early direction and support pieces | Ability haste, durability, movement, or setup. |
Pair repeated attacks and abilities with mobility, lifesteal, or cleanup tools.
Use it for poke and support when your team can safely contest space.
Convert safe collection and extra gold into a clean item timing.
Test new Augments that match your champion role first: repeatable spell triggers for poke mages, attack or crit payoffs for marksmen, and durability or scaling choices for frontliners.
No. Prismatic Augments have higher ceilings, but Gold and Silver choices can outperform them when they fit the champion kit, current items, and team fight timing.
Use this page to learn the new Augment names and effects, then compare current tier and champion fit on the Augment tier list before choosing in game.
aramgg.com tracks current patch data and patch notes. When Riot changes the ARAM Mayhem Augment pool, this page and the patch notes are updated with the latest available data.