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Patch 26.22 Notes

View full Patch 26.22 notes →

ARAM Mayhem Patch 26.22 augment changelog: new additions, balance changes, and value adjustments at a glance.

+ 2 new augment(s) 11 adjusted

+ 2 new augment(s)

↕ 11 adjusted

Base damage: 50–12525–125

Bonus armor damage ratio: 250%220%

Base damage: 75–20075–140

Hive travel time: 0.75 s1.1 s

Cooldown: 75 sec50 sec

Before: -

After: Cooldown 75 s → 50 s; no longer damages minions.

Before: -

After: Mark VFX become visible only to the owner, rather than all players.

Base healing: 50–20075–300

Healing bonus health ratio: 10%12%

Base shield per pulled target: 50–200100–300

Shield bonus armor ratio: 50%70%

Shield bonus MR ratio: 50%70%

Before: Levels 1 / 7 / 11: 1 / 2 / 3 armor and MR per ability hit

After: Levels 1 / 11: 2 / 3 armor and MR per ability hit

Before: (15 + 5% bonus attack speed + 0.15% total ability haste)% missing health

After: 17% missing health

Flat armor penetration scalar: 3520

Flat magic penetration scalar: 2515

Percent armor penetration scalar: 0.250.15

Percent magic penetration scalar: 0.150.09

Champion adjustments

  • Hecarim: mode-specific bonus ability haste goes from 10 to 0. This removes the mode bonus; it does not prevent ability haste from items or augments.

Maps and event

  • Butcher’s Bridge and Koeshin’s Crossing return with Headliner performances.
  • The final Journey to Stardom mission page opens; consult the client for regional availability and eligibility.

Bug fixes

  • Fixed: Jeweled Gauntlet — Incorrect critical strike chance when combined with escAPADe or ADAPt.
  • Fixed: Weapon of Destiny — The empowered item incorrectly switched when that item transformed.
  • Fixed: CRIMSON COBALT — Some empowered basic attacks failed to consume the mark.
  • Fixed: Get Jinxed — Using it when killed by the fountain turret could prevent movement.
  • Fixed: Mosh Monster — Its slow persisted after death.
  • Other fixes cover Udyr missing the Pentakill ultimate upgrade at level 18, Karma’s Mantra damage not counting toward the K/DA ultimate-damage mission, a Bee Band tooltip mismatch and incorrect Superstar mission descriptions.

Patch 26.21 Notes

View full Patch 26.21 notes →

ARAM Mayhem Patch 26.21 augment changelog: new additions, balance changes, and value adjustments at a glance.

+ 35 new augment(s)

+ 35 new augment(s)

Get Jinxed
Get Jinxed Gold

Replace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage.

Third Times the Harm
Third Times the Harm Prismatic

Every third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect.

Big Shot
Big Shot Prismatic

Gain 35% Critical Strike Damage and 25% bonus Attack Damage. 75% of your Attack Speed is converted into Critical Strike Damage.

Sound Barrier
Sound Barrier Silver

Shielding an ally grants Move Speed and Ghost decaying over 1.5 seconds.

Double Time
Double Time Gold

Damaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana.

Salvation
Salvation Gold

Taking damage that would reduce your Health below 50% releases a shockwave which damages and Knocks Back nearby enemies and restores health to all allied champions in a large area around you.

Bouncing Bees
Bouncing Bees Prismatic

After casting an ability, your next Attack bounces to the nearest enemy QUEST: Bounce Attacks onto enemy Champions REWARD: Gain +30 Attack Damage and an extra bounce per Quest Level

Armored Impact
Armored Impact Gold

After casting an Ability, your next Attack deals (varies in game) bonus physical damage to nearby enemies.

Blue Barrier
Blue Barrier Silver

Gain 200–450% of the Mana you spend as a Shield for 1.5 seconds.

Hands off the Talent
Hands off the Talent Silver

Attacks fired close to your max Attack Range deal bonus physical damage On-Hit.

Mosh Monster
Mosh Monster Prismatic

Casting the designated ability grants 300–750 bonus Health and Slows nearby enemies for the duration of the designated ability Getting a takedown permanently increases this effect.

Ultimate Recursion
Ultimate Recursion Silver

Gain 50 Ultimate Ability Haste.

Tickle Monster
Tickle Monster Gold

Attack Damage is converted into Attack Speed. Attacks deal bonus magic damage On-Hit.

No Mana, No Problem
No Mana, No Problem Silver

Mana from your items is converted into Ability Power. Increase your total Ability Power by 15%.

Gift of the Drowned
Gift of the Drowned Silver

Bonus Health is converted into Lethality. Gain 10–25 Lethality.

Brass Blast
Brass Blast Gold

Replace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies.

Recoil
Recoil Gold

Your the designated ability deals increased damage and knocks you backward.

The Boom and the Bass
The Boom and the Bass Gold

After casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed.

Totentanz
Totentanz Prismatic

Replace a Summoner Spell with A Dance with Death. A Dance with Death: Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE.

Weapon of Destiny
Weapon of Destiny Gold

Your first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown.

Flow of Spirit
Flow of Spirit Silver

Casting the designated ability grants you Attack Speed for a duration.

BEES!!!
BEES!!! Gold

Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects.

CRIMSON COBALT
CRIMSON COBALT Gold

Enemy champions damaged by the designated ability are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of the designated ability.

Lich Brain
Lich Brain Silver

Gain (varies in game) Ability Power.

Take'em Down Down Down
Take'em Down Down Down Gold

Attacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt.

Arcane Axiom
Arcane Axiom Gold

When a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown.

Fruitify
Fruitify Silver

Takedowns create explosions of Fruit. Fruit restores Health and Mana.

Jeweled Bracelet
Jeweled Bracelet Gold

the designated ability can Critically Strike. Gain 25% Critical Strike Chance.

Sap Magic
Sap Magic Gold

Every 20 seconds, your next Attack deals bonus physical damage and restores Health On-Hit. Casting an Ability reduces this effect's cooldown.

Still Here
Still Here Gold

Gain Attack Speed and Lifesteal based on your missing Health.

Heavy Is The Crown
Heavy Is The Crown Gold

Gain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death

Lonely Warrior
Lonely Warrior Silver

Gain Attack Speed, Armor, and Magic Resist for each nearby enemy champion.

Group Hug
Group Hug Prismatic

Healing or Shielding an allied champion with the designated ability casts that spell again on 2 other nearby allied champions.

Upgrade Stormsurge
Upgrade Stormsurge Gold

Stormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold.

Enchanting Butterflies
Enchanting Butterflies Gold

Healing or Shielding allied champions gathers Butterflies. After collecting 7 Butterflies, damaging an enemy champion fires all of them to deal Magic damage.

Patch 26.20 Notes

View full Patch 26.20 notes →

ARAM Mayhem Patch 26.20 augment changelog: new additions, balance changes, and value adjustments at a glance.

7 adjusted
↕ 7 adjusted

Mana damage ratio: 4.5%7%

Before: -

After: No longer drains mana. Ranged champions use 80% of the 7% damage ratio.

Before: Splits on the first unit hit.

After: Splits at the end of the missile path or on recast.

Slow Amount: 30%40%

Base area damage: 50–100100–200

Attached base damage (3-second total): 75–22590–270

Attached damage bonus AD ratio: 60%75%

Attached damage AP ratio: 36%45%

Cooldown: 35 sec30 sec

Base damage: 30–10050–150

Damage bonus health ratio: 10%15%

Base shield per target: 35–15050–200

Before: Checks damage after mitigation.

After: Checks damage before mitigation.

Champion adjustments

  • Bard: Meep AP ratio 50% → 67%; recharge 8 → 5 seconds; attack damage gained per 3 chimes 6 → 10.
  • Garen: passive regeneration raised to 2%–12%; W cooldown 22–12 → 18–12 seconds, shield bonus health ratio 18% → 20%, passive stacks per minion killed 0.4 → 0.75.
  • K’Sante: W cooldown 14–10 → 10 seconds at all ranks; damage reduction 30% → 45%; E shield bonus health ratio 13.5% → 15%.
  • Lee Sin: passive bonus attack speed 40% → 50%; energy recovery 20/30/40 → 30/40/50; W shield 60–240 → 80–320; Q2 damage 60–180 → 80–240.
  • Swain: damage taken 105% → 100%; healing 95% → 100%; Soul Fragment recovery changes from a flat 6% to 3%–6% based on level.
  • Thresh: passive soul drops 2 → 3; W cooldown 21/20/19/18/17 → 19/18/17/16/15 seconds.

Bug fixes

  • Infernal Soul and Jeweled Gauntlet damage counters exclude minion damage.
  • King Me leaves its slot when the quest completes.
  • Overloaded works when granted by King Me.
  • Shark Bait no longer shows an empty buff bar.
  • Skilled Sniper refunds cooldown for Aurora’s Q.
  • Shen’s Echo Cast E still dashes after Flash or another queued spell.
  • Movement commands no longer redirect the Echo Cast clone.
  • Lucian’s W still splits through Spell Split when he casts E during W.
  • Summoner spell casts no longer interrupt Spell Split missile splitting.
  • Other spells can be queued during a Spell Split empowered cast.
  • Prom Queen keeps its cooldown icon after death.
  • Urgot’s W no longer destroys Rite of Ascension souls.
  • Minionmancer amplifies Shaco’s R explosion and Ivern’s R knockup damage.
  • Ultra Hydra uses matching quest and augment card icons.

Browse the patch notes hub

New Augments

32

This page tracks 45+ Augments across Prismatic, Gold and Silver tiers, with current data links to help you choose which new options fit your champion.

Prismatic

13
Icathia's Fall

Icathia's Fall

Immediately: Gain a Bami's Cinder. QUEST: Possess Sunfire Aegis and Hollow Radiance. REWARD: These Items combine into Void Immolation.

Upgrade Sword of Blossoming Dawn

Upgrade Sword of Blossoming Dawn

Gain 100% Attack Speed. Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions.

Infinite Recursion

Infinite Recursion

Gain 60 Ability Haste, plus 3 Ability Haste per takedown.

Hand of Baron

Hand of Baron

Gain 25% Adaptive Force. Nearby allied minions are greatly empowered.

Holy Snowball

Holy Snowball

Gain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball.

Stuck In Here With Me

Stuck In Here With Me

Using your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste.

Droppybara

Droppybara

Gain Droppybara as a Summoner Spell. After a delay, call down a capybara that deals 25% max Health true damage.

Prom Queen

Prom Queen

Every 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch.

???

???

Your Missing Pings will launch a missile at the pinged location that damages enemies and heals allies.

Bounce of the Poro King

Bounce of the Poro King

Gain Bounce of the Poro King! Bounce of the Poro King: Transform into the Poro King, bouncing repeatedly, dealing physical damage and Knocking Back nearby enemies.

Empowered By The Faithful

Empowered By The Faithful

Healing or Shielding allies blesses them, causing their damage to fill you with devotion. When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies.

Triggered Inferno

Triggered Inferno

Gain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger.

Devil on Your Shoulder

Devil on Your Shoulder

Forge a pact with The Little Devil himself. He drains your life over time but rewards by applying bonus true damage against champions and creating healing remnants for you to acquire.

Gold

11
Pinball

Pinball

Your Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown.

Shrink Engine

Shrink Engine

Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.

Soul Eater

Soul Eater

Immobilizing an enemy champion grants 30 max Health. If taken as your second Augment, starts with 300 Health.

Donation

Donation

Get 1750 Gold. No questions asked.

Phenomenal Evil

Phenomenal Evil

Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.

Final City Transit

Final City Transit

When you die, launch a train towards your killer, dealing ? physical damage to enemies it hits. The train does not stop.

Growth Spurt

Growth Spurt

Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.

Grandma's Chili Oil

Grandma's Chili Oil

Basic attacks and ability hits against enemies inflicts them with a Burn that drops a pool of Chili Oil nearby. Chili Oil restores Health and Burns enemies. Chili Oil effects become stronger for each Burn you apply.

Poro Blaster

Poro Blaster

You gather Poros over time. Damaging an enemy fires all Poros at them, each dealing max Health true damage. If you have 5 Poros, they will Knock Back once.

Sonata

Sonata

Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed.

Double Tap

Double Tap

Your Critical Strikes apply On-Hit effects an additional time. Gain 25% Crit chance.

Silver

8

Which new ARAM Mayhem Augments should you try first?

Start with new ARAM Mayhem Augments that match how your champion already wins fights. Poke champions can test repeatable spell or missile effects, carries can test attack, crit, and economy payoffs, and tanks can test durability or scaling effects that keep them in combat longer.

After learning the effects here, compare the same picks on the ARAM Mayhem Augment tier list and check champion-specific build data before committing to a full build.

New Augments by rarity: what to compare

RarityMain roleBest for
PrismaticHigh-ceiling identity picksChampions that can reshape the whole build around one effect.
GoldReliable power spikesMost games where you need damage, economy, or scaling.
SilverEarly direction and support piecesAbility haste, durability, movement, or setup.

Example new Augment combinations

Triggered Inferno route

Pair repeated attacks and abilities with mobility, lifesteal, or cleanup tools.

Signal Missile route

Use it for poke and support when your team can safely contest space.

Red Envelopes route

Convert safe collection and extra gold into a clean item timing.

New ARAM Mayhem Augments FAQ

Which new ARAM Mayhem Augments should I test first?

Test new Augments that match your champion role first: repeatable spell triggers for poke mages, attack or crit payoffs for marksmen, and durability or scaling choices for frontliners.

Are Prismatic new Augments always better than Gold or Silver?

No. Prismatic Augments have higher ceilings, but Gold and Silver choices can outperform them when they fit the champion kit, current items, and team fight timing.

How do I use this page with the Augment tier list?

Use this page to learn the new Augment names and effects, then compare current tier and champion fit on the Augment tier list before choosing in game.

How often are new Augments updated?

aramgg.com tracks current patch data and patch notes. When Riot changes the ARAM Mayhem Augment pool, this page and the patch notes are updated with the latest available data.