ARAM Mayhem Patch 26.21 Notes
ARAM Mayhem Patch 26.21 notes covering 35 new Augments and 0 balance changes, with full effects, before-and-after values, Riot source, and current data links.
↗ Read Riot Games' official patch notesPatch overview
Patch 26.21 adds 35 Augments and changes 0 existing Augments. The announcement changes and the statistical data snapshot are tracked separately.
Full Patch 26.21 Augment Changes
ARAM Mayhem Patch 26.21 augment changelog: new additions, balance changes, and value adjustments at a glance.
+ 35 new augment(s)
+ 35 new augment(s)
Replace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage.
Every third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect.
Gain 35% Critical Strike Damage and 25% bonus Attack Damage. 75% of your Attack Speed is converted into Critical Strike Damage.
Shielding an ally grants Move Speed and Ghost decaying over 1.5 seconds.
Damaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana.
Taking damage that would reduce your Health below 50% releases a shockwave which damages and Knocks Back nearby enemies and restores health to all allied champions in a large area around you.
After casting an ability, your next Attack bounces to the nearest enemy QUEST: Bounce Attacks onto enemy Champions REWARD: Gain +30 Attack Damage and an extra bounce per Quest Level
After casting an Ability, your next Attack deals (varies in game) bonus physical damage to nearby enemies.
Gain 200–450% of the Mana you spend as a Shield for 1.5 seconds.
Attacks fired close to your max Attack Range deal bonus physical damage On-Hit.
Casting the designated ability grants 300–750 bonus Health and Slows nearby enemies for the duration of the designated ability Getting a takedown permanently increases this effect.
Gain 50 Ultimate Ability Haste.
Attack Damage is converted into Attack Speed. Attacks deal bonus magic damage On-Hit.
Mana from your items is converted into Ability Power. Increase your total Ability Power by 15%.
Bonus Health is converted into Lethality. Gain 10–25 Lethality.
Replace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies.
Your the designated ability deals increased damage and knocks you backward.
After casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed.
Replace a Summoner Spell with A Dance with Death. A Dance with Death: Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE.
Your first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown.
Casting the designated ability grants you Attack Speed for a duration.
Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects.
Enemy champions damaged by the designated ability are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of the designated ability.
Gain (varies in game) Ability Power.
Attacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt.
When a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown.
Takedowns create explosions of Fruit. Fruit restores Health and Mana.
the designated ability can Critically Strike. Gain 25% Critical Strike Chance.
Every 20 seconds, your next Attack deals bonus physical damage and restores Health On-Hit. Casting an Ability reduces this effect's cooldown.
Gain Attack Speed and Lifesteal based on your missing Health.
Gain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death
Gain Attack Speed, Armor, and Magic Resist for each nearby enemy champion.
Healing or Shielding an allied champion with the designated ability casts that spell again on 2 other nearby allied champions.
Stormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold.
Healing or Shielding allied champions gathers Butterflies. After collecting 7 Butterflies, damaging an enemy champion fires all of them to deal Magic damage.