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Table of Contents
Patch 26.22 2 new augment(s) 11 adjusted

ARAM Mayhem Patch 26.22 Notes

ARAM Mayhem Patch 26.22 notes covering 2 new Augments and 11 balance changes, with full effects, before-and-after values, Riot source, and current data links.

↗ Read Riot Games' official patch notes

Patch overview

Patch 26.22 adds 2 Augments and changes 11 existing Augments. The announcement changes and the statistical data snapshot are tracked separately.

2New Augments
11Balance Changes
00 removed

Full Patch 26.22 Augment Changes

ARAM Mayhem Patch 26.22 augment changelog: new additions, balance changes, and value adjustments at a glance.

+ 2 new augment(s) 11 adjusted

+ 2 new augment(s)

↕ 11 adjusted

Base damage: 50–12525–125

Bonus armor damage ratio: 250%220%

Base damage: 75–20075–140

Hive travel time: 0.75 s1.1 s

Cooldown: 75 sec50 sec

Before: -

After: Cooldown 75 s → 50 s; no longer damages minions.

Before: -

After: Mark VFX become visible only to the owner, rather than all players.

Base healing: 50–20075–300

Healing bonus health ratio: 10%12%

Base shield per pulled target: 50–200100–300

Shield bonus armor ratio: 50%70%

Shield bonus MR ratio: 50%70%

Before: Levels 1 / 7 / 11: 1 / 2 / 3 armor and MR per ability hit

After: Levels 1 / 11: 2 / 3 armor and MR per ability hit

Before: (15 + 5% bonus attack speed + 0.15% total ability haste)% missing health

After: 17% missing health

Flat armor penetration scalar: 3520

Flat magic penetration scalar: 2515

Percent armor penetration scalar: 0.250.15

Percent magic penetration scalar: 0.150.09

Champion adjustments

  • Hecarim: mode-specific bonus ability haste goes from 10 to 0. This removes the mode bonus; it does not prevent ability haste from items or augments.

Maps and event

  • Butcher’s Bridge and Koeshin’s Crossing return with Headliner performances.
  • The final Journey to Stardom mission page opens; consult the client for regional availability and eligibility.

Bug fixes

  • Fixed: Jeweled Gauntlet — Incorrect critical strike chance when combined with escAPADe or ADAPt.
  • Fixed: Weapon of Destiny — The empowered item incorrectly switched when that item transformed.
  • Fixed: CRIMSON COBALT — Some empowered basic attacks failed to consume the mark.
  • Fixed: Get Jinxed — Using it when killed by the fountain turret could prevent movement.
  • Fixed: Mosh Monster — Its slow persisted after death.
  • Other fixes cover Udyr missing the Pentakill ultimate upgrade at level 18, Karma’s Mantra damage not counting toward the K/DA ultimate-damage mission, a Bee Band tooltip mismatch and incorrect Superstar mission descriptions.