ARAM Mayhem Patch 26.22 Notes
ARAM Mayhem Patch 26.22 notes covering 2 new Augments and 11 balance changes, with full effects, before-and-after values, Riot source, and current data links.
↗ Read Riot Games' official patch notesPatch overview
Patch 26.22 adds 2 Augments and changes 11 existing Augments. The announcement changes and the statistical data snapshot are tracked separately.
Full Patch 26.22 Augment Changes
ARAM Mayhem Patch 26.22 augment changelog: new additions, balance changes, and value adjustments at a glance.
+ 2 new augment(s) 11 adjusted
+ 2 new augment(s)
Base damage: 50–12525–125
Bonus armor damage ratio: 250%220%
Base damage: 75–20075–140
Hive travel time: 0.75 s1.1 s
Cooldown: 75 sec50 sec
Before: -
After: Cooldown 75 s → 50 s; no longer damages minions.
Before: -
After: Mark VFX become visible only to the owner, rather than all players.
Base healing: 50–20075–300
Healing bonus health ratio: 10%12%
Base shield per pulled target: 50–200100–300
Shield bonus armor ratio: 50%70%
Shield bonus MR ratio: 50%70%
Health per stack: 2030
Before: Levels 1 / 7 / 11: 1 / 2 / 3 armor and MR per ability hit
After: Levels 1 / 11: 2 / 3 armor and MR per ability hit
Before: (15 + 5% bonus attack speed + 0.15% total ability haste)% missing health
After: 17% missing health
Stacks per Juggernauting level: 107
Flat armor penetration scalar: 3520
Flat magic penetration scalar: 2515
Percent armor penetration scalar: 0.250.15
Percent magic penetration scalar: 0.150.09
Champion adjustments
- Hecarim: mode-specific bonus ability haste goes from 10 to 0. This removes the mode bonus; it does not prevent ability haste from items or augments.
Maps and event
- Butcher’s Bridge and Koeshin’s Crossing return with Headliner performances.
- The final Journey to Stardom mission page opens; consult the client for regional availability and eligibility.
Bug fixes
- Fixed: Jeweled Gauntlet — Incorrect critical strike chance when combined with escAPADe or ADAPt.
- Fixed: Weapon of Destiny — The empowered item incorrectly switched when that item transformed.
- Fixed: CRIMSON COBALT — Some empowered basic attacks failed to consume the mark.
- Fixed: Get Jinxed — Using it when killed by the fountain turret could prevent movement.
- Fixed: Mosh Monster — Its slow persisted after death.
- Other fixes cover Udyr missing the Pentakill ultimate upgrade at level 18, Karma’s Mantra damage not counting toward the K/DA ultimate-damage mission, a Bee Band tooltip mismatch and incorrect Superstar mission descriptions.