ARAM Mayhem 26.22 Patch Notes: New Augments
ARAM Mayhem 26.22 patch notes: two new augments, penetration nerfs, survivability buffs, Hecarim changes, returning maps and key bug fixes.
ARAM Mayhem 26.22 patch notes overview
Patch 26.22 adds two augments, adjusts 11 existing ones and removes Hecarim’s 10 bonus mode-specific ability haste. This article covers the ARAM Mayhem section of Riot’s November 3 UTC announcement, with particular attention to burst damage and survival.
New augments: One Hit Wonder and RISE
| Augment | Confirmed effect |
|---|---|
| One Hit Wonder | The designated ability gains damage from ability haste but no longer receives its cooldown reduction. |
| RISE | Killing an enemy champion with the ultimate resets its cooldown, up to three times. |
Selection inference: One Hit Wonder trades casting frequency for damage per cast, so check which ability it modifies. RISE explicitly requires an ultimate kill rather than a generic takedown. The notes do not specify when its three-reset counter refreshes or provide One Hit Wonder’s damage conversion ratio.
Damage and penetration changes
| Augment | Before | After |
|---|---|---|
| Armored Impact | 50–125 + 250% bonus armor | 25–125 + 220% bonus armor |
| BEES!!! | 75–200 + 150% bonus AD + 70% total AP; 0.75 s | 75–140 + 150% bonus AD + 70% total AP; 1.1 s |
| Take'em Down Down Down | (15 + 5% bonus attack speed + 0.15% total ability haste)% missing health | 17% missing health |
| Weapon of Destiny | Flat armor / magic penetration scalars: 35 / 25; percent armor / magic penetration scalars: 0.25 / 0.15 | Flat armor / magic penetration scalars: 20 / 15; percent armor / magic penetration scalars: 0.15 / 0.09 |
Reading the table: the last BEES!!! value is hive travel time; the five-hit row is the missing-health proc ratio. Weapon of Destiny lists scaling coefficients, not a flat grant of 35 or 20 penetration. Mechanically, its penetration scaling is weaker, while the notes do not remove the first-Legendary empowerment mechanic.
Survivability augment buffs
| Augment | Before | After |
|---|---|---|
| Ravenous Bind | 50–200 + 10% bonus health | 75–300 + 12% bonus health |
| Squishy Slappy Grab | 50–200 + 50% bonus armor + 50% bonus MR | 100–300 + 70% bonus armor + 70% bonus MR |
| Soul Eater | 20 health per stack | 30 health per stack |
| Stay Resolute | Levels 1 / 7 / 11: 1 / 2 / 3 armor and MR per ability hit | Levels 1 / 11: 2 / 3 armor and MR per ability hit |
| Titan's Resolve | 10 stacks per Juggernauting level | 7 stacks per Juggernauting level |
The first two rows show healing and shield per pulled target respectively. At ten Soul Eater triggers, the listed health gain rises from 200 to 300: a 50% increase in stack reward, not total health. Reliable crowd control, multiple pulled targets or repeated ability hits remain the relevant selection checks.
Hecarim, utility and maps
Hecarim : mode-specific bonus ability haste goes from 10 to 0. This removes the mode bonus; it does not prevent ability haste from items or augments.
| Augment | Change |
|---|---|
| Brass Blast | Cooldown 75 s → 50 s; no longer damages minions. |
| CRIMSON COBALT | Mark VFX become visible only to the owner, rather than all players. |
Butcher’s Bridge and Koeshin’s Crossing return to the rotation with Headliner performances, and the final Journey to Stardom mission page opens. Additional rules reported from the PBE are not treated here as confirmed live mechanics. Check the client for mission eligibility and regional availability.
Key fixes: which interactions need a recheck?
The notes also address the interactions below. Recheck older advice that depended on these bugs; a fix note is not a test of every champion–augment combination.
| Augment | Change |
|---|---|
| Jeweled Gauntlet | Incorrect critical strike chance when combined with escAPADe or ADAPt. |
| Weapon of Destiny | The empowered item incorrectly switched when that item transformed. |
| CRIMSON COBALT | Some empowered basic attacks failed to consume the mark. |
| Get Jinxed | Using it when killed by the fountain turret could prevent movement. |
| Mosh Monster | Its slow persisted after death. |
Other fixes cover Udyr missing the Pentakill ultimate upgrade at level 18, Karma’s Mantra damage not counting toward the K/DA ultimate-damage mission, a Bee Band tooltip mismatch and incorrect Superstar mission descriptions.
What should change in your 26.22 choices?
Start with trigger reliability. Recalculate routes built around snowballing penetration from the first item; for frontliners with reliable control and repeated casts, compare health stacking, healing and resistances again. Choose the new augments around their designated ability and actual ultimate finishing power. Patch 26.21 win rates cannot establish the strongest 26.22 combinations.