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Table of Contents
Patch Notes v26.22

ARAM Mayhem 26.22 Patch Notes: New Augments

ARAM Mayhem 26.22 patch notes: two new augments, penetration nerfs, survivability buffs, Hecarim changes, returning maps and key bug fixes.

↗ Riot official patch 26.22 notes

ARAM Mayhem 26.22 patch notes overview

Patch 26.22 adds two augments, adjusts 11 existing ones and removes Hecarim’s 10 bonus mode-specific ability haste. This article covers the ARAM Mayhem section of Riot’s November 3 UTC announcement, with particular attention to burst damage and survival.

New augments: One Hit Wonder and RISE

AugmentConfirmed effect
One Hit Wonder One Hit Wonder The designated ability gains damage from ability haste but no longer receives its cooldown reduction.
RISE RISE Killing an enemy champion with the ultimate resets its cooldown, up to three times.

Selection inference: One Hit Wonder trades casting frequency for damage per cast, so check which ability it modifies. RISE explicitly requires an ultimate kill rather than a generic takedown. The notes do not specify when its three-reset counter refreshes or provide One Hit Wonder’s damage conversion ratio.

Damage and penetration changes

AugmentBeforeAfter
Armored Impact Armored Impact 50–125 + 250% bonus armor 25–125 + 220% bonus armor
BEES!!! BEES!!! 75–200 + 150% bonus AD + 70% total AP; 0.75 s 75–140 + 150% bonus AD + 70% total AP; 1.1 s
Take'em Down Down Down Take'em Down Down Down (15 + 5% bonus attack speed + 0.15% total ability haste)% missing health 17% missing health
Weapon of Destiny Weapon of Destiny Flat armor / magic penetration scalars: 35 / 25; percent armor / magic penetration scalars: 0.25 / 0.15 Flat armor / magic penetration scalars: 20 / 15; percent armor / magic penetration scalars: 0.15 / 0.09

Reading the table: the last BEES!!! value is hive travel time; the five-hit row is the missing-health proc ratio. Weapon of Destiny lists scaling coefficients, not a flat grant of 35 or 20 penetration. Mechanically, its penetration scaling is weaker, while the notes do not remove the first-Legendary empowerment mechanic.

Survivability augment buffs

AugmentBeforeAfter
Ravenous Bind Ravenous Bind 50–200 + 10% bonus health 75–300 + 12% bonus health
Squishy Slappy Grab Squishy Slappy Grab 50–200 + 50% bonus armor + 50% bonus MR 100–300 + 70% bonus armor + 70% bonus MR
Soul Eater Soul Eater 20 health per stack 30 health per stack
Stay Resolute Stay Resolute Levels 1 / 7 / 11: 1 / 2 / 3 armor and MR per ability hit Levels 1 / 11: 2 / 3 armor and MR per ability hit
Titan's Resolve Titan's Resolve 10 stacks per Juggernauting level 7 stacks per Juggernauting level

The first two rows show healing and shield per pulled target respectively. At ten Soul Eater triggers, the listed health gain rises from 200 to 300: a 50% increase in stack reward, not total health. Reliable crowd control, multiple pulled targets or repeated ability hits remain the relevant selection checks.

Hecarim, utility and maps

Hecarim Hecarim : mode-specific bonus ability haste goes from 10 to 0. This removes the mode bonus; it does not prevent ability haste from items or augments.

AugmentChange
Brass Blast Brass Blast Cooldown 75 s → 50 s; no longer damages minions.
CRIMSON COBALT CRIMSON COBALT Mark VFX become visible only to the owner, rather than all players.

Butcher’s Bridge and Koeshin’s Crossing return to the rotation with Headliner performances, and the final Journey to Stardom mission page opens. Additional rules reported from the PBE are not treated here as confirmed live mechanics. Check the client for mission eligibility and regional availability.

Key fixes: which interactions need a recheck?

The notes also address the interactions below. Recheck older advice that depended on these bugs; a fix note is not a test of every champion–augment combination.

AugmentChange
Jeweled Gauntlet Jeweled Gauntlet Incorrect critical strike chance when combined with escAPADe or ADAPt.
Weapon of Destiny Weapon of Destiny The empowered item incorrectly switched when that item transformed.
CRIMSON COBALT CRIMSON COBALT Some empowered basic attacks failed to consume the mark.
Get Jinxed Get Jinxed Using it when killed by the fountain turret could prevent movement.
Mosh Monster Mosh Monster Its slow persisted after death.

Other fixes cover Udyr missing the Pentakill ultimate upgrade at level 18, Karma’s Mantra damage not counting toward the K/DA ultimate-damage mission, a Bee Band tooltip mismatch and incorrect Superstar mission descriptions.

What should change in your 26.22 choices?

Start with trigger reliability. Recalculate routes built around snowballing penetration from the first item; for frontliners with reliable control and repeated casts, compare health stacking, healing and resistances again. Choose the new augments around their designated ability and actual ultimate finishing power. Patch 26.21 win rates cannot establish the strongest 26.22 combinations.

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