Archmage Champions: Teemo, Zilean, Tryndamere
Archmage champions in 26.21: Zilean 58.64%, Teemo 54.49%, Tryndamere 43.36%. Bombs and mushrooms maintain pressure; repeated Rs depend on refunds.
Archmage champions: win rates and game counts
| Champion | Archmage win rate | Games |
|---|---|---|
| | 54.49% | 52,700 |
| | 58.64% | 24,852 |
| | 43.36% | 5,148 |
Patch 26.21. Each row includes different items and other augments. These are not specific combo rates or the causal win-rate gain from Archmage. Different champions, players and team compositions also affect the results.
The refund goes to another spell
Casting a spell refunds another random spell by 30% of the cast spell’s cooldown. Cast R and the refund goes elsewhere. To reduce R, a later Q, W or E cast needs to select it.
Teemo: mushroom placement and charges
Teemo triggers refunds by casting Q, W and R. E adds poison to attacks; attacks and poison ticks do not count as extra casts. Use Q to blind an approaching enemy and keep W for distance. Neither needs to be spent the moment it comes off cooldown.
Put mushrooms on enemy approaches and your retreat path, then add new positions as the wave moves forward. Once the stock is empty, watch the next charge timer, not just the delay between throws. Patch 26.17 fixed a bug where Archmage incorrectly put ammo spells on cooldown.
Zilean: double bombs, with R ready to save an ally
For the Q–W–Q stun, land both bombs on the same target so the second detonates the first. W reduces Q and E cooldowns. Archmage adds a random refund: landing it on W brings the next bomb chain closer; landing it on R reduces the wait for another revive.
Use E to help an ally chase or retreat, or slow an enemy for a bomb. Keep R for an ally about to take lethal damage rather than spending it for an extra refund trigger. Leave enough mana for the next Q–W–Q.
Tryndamere: the gap between one R and the next
To cast R again, Tryndamere needs refunds from Q, W and E. The refund has to land on R, and he still needs to get the next cast off. Crowd control can interrupt that sequence. Archmage reduces cooldowns; R’s protection lasts for its normal duration.
Q trades Fury for health, which also costs the crit chance supplied by that Fury. Keep buying for your AD attacks rather than switching to AP for this augment alone. If the next R will not be ready in time, use E to leave before the current protection ends.
Item examples for the three champions
These items appear in general Patch 26.21 build records, which include games played with other augments.
| Champion | Item examples |
|---|---|
| | |
| | |
| | |
Pairing augments: AP and trigger cooldowns
| Pairing augment | Patch 26.21 effect |
|---|---|
| Eureka | Gain Ability Haste equal to 30% Ability Power. |
| Infinite Recursion | Gain 60 Ability Haste, plus 3 Ability Haste per takedown. |
| Ultimate Awakening | Gain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) |
Check how much haste Teemo or Zilean’s AP gives through Eureka. An AD Tryndamere gets less from that conversion. Ultimate Awakening has a separate 20-second trigger cooldown: even if R is ready sooner, the basic-spell refresh must wait for that cooldown.
FAQ
Does Archmage guarantee infinite mushrooms on Teemo?
Watch the stored mushrooms and the next recharge timer. Archmage refunds another random spell’s cooldown; selecting it does not give Teemo unlimited charges.
Does Zilean W directly reset his ultimate?
W normally reduces Q and E cooldowns. With Archmage, casting W also triggers a random refund; R gets reduced when that refund selects it.
Can Archmage keep Tryndamere permanently undying?
Archmage leaves R’s protection duration unchanged. Reaching the next R depends on other spells triggering refunds that select it. Crowd control or a break in casting can interrupt the chain.