aramgg.com aramgg.com ARAM Mayhem Data
API
Patch Notes v26.12

ARAM Mayhem Patch 26.12 Second Hotfix: Critical Augments and Bans

ARAM Mayhem Patch 26.12 second hotfix guide: ability augment exclusions, Spirit Bomb nerf, disabled augments, and critical augment impact.

↗ Article Source: 英雄极地大乱斗宗哥 (WeChat Official Account)

0

The second hotfix is not just a buff

During the ARAM Mayhem Patch 26.12 data cycle, the June 18 second hotfix does two things: it narrows ability-augment eligibility to reduce weak or abnormal interactions, and it puts critical augments back on the watchlist. Because the hotfix landed on June 18, 2026, this guide separates hotfix notes from performance around June 16.

Three change groups to check

ChangeAugmentsRead
Ability augment exclusions 19 ability augments Reduces weak or abnormal rolls and makes the pool steadier
Numerical nerf Spirit Bomb Spirit Bomb Shield duration changes from 4s to 2s, shortening the engage window
Global disables Support Main, Void Dash, Pat On The Back Do not plan around them as selectable options right now
Critical fixes Jeweled Gauntlet, It’s Critical, Tank It Or Leave It, Critical Missile Raises the ceiling for crit marksmen and assassins, but wait for samples
Still watch Clown College, Vampirism No stable return signal yet, so do not plan around them

Ability augment exclusion list

The common logic is simple: remove obviously poor fits from the matching augment pools. High-frequency spells, low-damage tagged spells, ultimates, and mobility or shield-heal skills with abnormal repeat value are hit hardest. The upside is fewer rolls that look playable but give very little value.

AugmentNew restrictionCurrent Patch 26.12 data
Rejuvenation Rejuvenation No longer offered to Ashe E or skills over 7s cooldown T3, about 51.6% win rate
Multishot Multishot No longer offered to Kog’Maw Q or Rakan Q T3, about 46.3% win rate
Echo Cast Echo Cast Project data name is Echo Cast; excludes Azir Q, Graves E, Zed E, and more T4, about 47.5% win rate
Quickstep Quickstep No longer offered to ultimates, Yuumi Q/E, Lissandra W, and many listed spells T4, about 46.9% win rate
Terror Terror No longer offered to Sivir R, Twitch R, Vayne R, Qiyana R, or Zeri R T5, about 48.7% win rate
Siphon Siphon Excludes many listed spells such as Amumu Q, Annie Q, Ashe Q, Ezreal Q, and Zeri Q T2, about 57.9% win rate
Stay Resolute Stay Resolute Excludes Alistar E, Kalista E, Kennen W passive, and more T4, about 55.6% win rate
Ravenous Bind Ravenous Bind Excludes Aatrox W, Alistar E, Camille E, Jinx E, Yone Q, and more T1, about 57.9% win rate
Chain Reaction Chain Reaction No longer offered to Kled R T5, about 47.0% win rate
Pursuit of Haste Pursuit of Haste No longer offered to Orianna E T1, about 61.8% win rate
BONK! BONK! No longer offered to Fizz W, Kassadin W, Leona Q, or Nilah Q T3, about 55.3% win rate
Pursuit of Power Pursuit of Power No longer offered to Low Damage tagged skills T1, about 63.3% win rate
Overloaded Overloaded Excludes Akali W, Ashe E, Corki E, Ezreal Q, Udyr W, and more T2, about 52.5% win rate
It's Go Time It's Go Time No longer offered to Diana W orbs, Fizz W, Kai’Sa E, Leona W, or Xin Zhao R T4, about 52.7% win rate
Mercy's Strike Mercy's Strike No longer offered to self-heal or shield skills plus many listed spells T3, about 51.9% win rate
Pin Cushion Pin Cushion Excludes Aatrox R, Blitzcrank W, Fizz W, Xin Zhao R, Zeri R, and more T4, about 48.1% win rate
Trusty Weapon Trusty Weapon Many high-frequency skills are excluded T2, about 55.6% win rate
Adaptive Ward Adaptive Ward Many low-cooldown, reset, or high-frequency skills are excluded T3, about 51.3% win rate
Bolstered Bolstered Excludes Annie E, Azir E, Diana W, Orianna E, Yone W, and more T5, about 51.4% win rate

Gameplay impact

With critical augments back in testing, crit marksmen, burst skirmishers, and some assassins regain ceiling, especially Jeweled Gauntlet Jeweled Gauntlet because it can convert spell burst into critical value. At the same time, Spirit Bomb Spirit Bomb has a shorter shield window, so protective comps cannot rely on a long shield to absorb the first burst.

After these exclusions, the short-term change is not one champion instantly taking over. The bigger effect is fewer dead augments. Fizz, Zed, Nilah, LeBlanc, Kled, Ashe, Yuumi, Lee Sin, Veigar, Zeri, Nidalee, Camille, and Azir are among the names touched often, so check whether the exact spell still triggers the effect.

FAQ

Does this hotfix mean crit builds are fully back?

Not fully or stably yet, but the direction is positive. Once Jeweled Gauntlet, It’s Critical, Tank It Or Leave It, and Critical Missile are observable again, crit marksmen and assassins gain ceiling. Until post-hotfix performance is clearer, judge by live availability first.

Why exclude so many spells from ability augments?

The goal is to reduce low-value and abnormal interactions. Some spells have long cooldowns, low damage tags, or poor fit with copy, trigger, shield, or healing mechanics. Keeping them in the pool creates more dead combinations.

Can Support Main, Void Dash, and Pat On The Back still be picked?

They are treated as globally disabled in this hotfix stage. If they do not appear in champion select, that is expected. Their return depends on later patch notes and data collection.

Why do current stats not fully match the June 18 hotfix?

This hotfix landed on June 18, 2026, after the Patch 26.12 stats timestamp on June 16, 2026. Win rate, pick rate, and availability after the hotfix need later collection, so treat this as a hotfix checklist rather than a full power ranking.

Related Articles